Introduction.
There are many of possible goals & play styles, people can play as they wish ... but not everyone will want to play with those who abuse, and i think it's wise to avoid harmful 'company'.
... playstyles can be combined - one can include skills/powers in talk, expressions, descriptions, etc.
Powergaming doesn't have to exclude 'playing roles'.
... initial character idea often evolves after character's creation.
... failinig is character development, i think.
Evoking moods.
i started Game-Mastering with 'Ravenloft' AD&D Horror Game setting. Earlier tries with 'Crystals of Time' were far too unsignificiant to consider them a true start.
Various types of scares, romaticism, evoking various feelings & moods were taught & considered to play with, to entertain.
Word plays, acting, voice modulation were considered, as well as building up tensions, drama & other tools.
Intelectual Game.
Many players love intellectual challenges - social games, politics, puzzles, plotting, scheming, combat tactics and/or problem solving.
Power Gaming.
Many players like to feel power, advantage over others - either over other players, their characters or game-master-guided adversaries.
i think that lessons of skillfull and responsible power-wielding can be nice challenges, ... - but there's danger of very quick escalation into immaturity, into conflicts and/or worse.
...
... is 'dressing nicely' a form of powergaming?
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